2026-03-14
I resumed learning C. It is actually pretty fun! I learned a few neat things from beej's guide for C. It was nice. Must read: Brian Jorgensen Hall's blog
C is not a big language, and it is not well served by a big book.
-- Brian W. Kernighan, Dennis M. Ritchie
Traditionally, 0 is false, and any other value is true.
#include <stdbool.h> to include a bool
type, same semantics.
Standard operators. Also, ternary operator.
Ternary operator is NOT flow control. It is an expression that evaluates to something.
Also, there is pre and post decrement. Stir clear of these unless you know what you are doing.
int x = (1, 2, 3);
/* x is 3 in this case */&& only of both are true. || if
atleast one is true. ! takes the current value and inverts
it. They operate on stuff meant to be boolean kinda.
The first two have something called short circuiting. If the first
one is false, the second one isn't even evaluated in case of
&&. Similarly if the first one is true, second one
isn't even evaluated in case of ||.
printf: Well, prints stuff. Look up manpage for more
info.
sizeof: returns the size of anything. It's return type
is an unsigned int called size_t.
It's a compile time operator, not a function
Note
It is compile time to use sizeof
Always specify when you need a fallthrough.
#include <stdio.h>
int x = 0;
int main() {
switch (x) {
case 1:
printf("1\n");
break;
case 2:
printf("2\n");
break;
default:
printf("any other value\n");
}
}If break isn't there all the other cases are evaluated unless a break is encountered.
If the parentheses in a C function are empty, it means it can take in
any number of arguments. Not sure what the usecase is though. To specify
no arguments, use void.
Arguments are copied. To modify the original thing pass a pointer.
A prototype is the signature that tells the compiler what the function takes in and spits out. Ends with a semicolon.
Hold memory locations. Really, that's all there is to it.
#include <stdio.h>
int main(void)
{
int i = 10;
printf("The value of i is %d\n", i);
printf("And its address is %p\n", (void *)&i);
// %p expects the argument to be a pointer to void
// so we cast it to make the compiler happy.
}The address of anything can be obtained with =&= in front of it. To get the value from the address, use =*= in front of it.
Important
Note on pointer declaration: int *p, q; over here only p
is a pointer, q is a regular int.
Integers can be added to pointers and the pointers move forward or
backward by those many units. C makes sure that the pointer is
incremented by sizeof(type) if the pointer is
type *.
No surprises here either. You cannot have arrays with variable length, (you technically can), and you need to store the value of the length separately.
If you declared an array in the same scope you can check its size
using sizeof(arr)/sizeof(arr[0]).
Stuff like this also works:
int a[10] = {0, 11, 22, [5]=55, 66, 77};
Intermediate values and others are set to be 0. We can leave the size to be blank if we specify all values in the constructor initializer.
Arrays also act as pointers.
int main() {
int a[10] = {0};
int *p = a;
p = &a[0];
}Always pass the size of the array as a separate variable.
For multidimensional arrays, you have to pass all the dimensions except for the first one.
E1[E2] == (*((E1) + (E2)))
Arrays of characters terminated by the null character.
int main() {
char *s = "Hello world\n";
char t[] = "Loss pro max\n";
}In the above example, s is /immutable/ because it points to a hardcoded place in memory. On the other hand, the array copies the individual bytes from the hardcoded location and is therefore mutable.
strlen function returns the length of a null-terminated
string and its return type is size_t.
strcpy makes a copy of the string byte by byte. Notice
that doing t = s does not exactly copy the string as it
only changes t to point to the same hardocded string and is not two
different memory locations.
Ordered data-type containing various kinds of data fields.
struct car {
char *name;
float price;
int speed;
};
// Now with an initializer! Same field order as in the struct declaration:
struct car saturn = {"Saturn SL/2", 16000.99, 175};
printf("Name: %s\n", saturn.name);
printf("Price: %f\n", saturn.price);
printf("Top Speed: %d km\n", saturn.speed);struct car saturn = {.speed=175, .name="Saturn SL/2"};
something like this can also be done.
Whatever isn't initialized explicitly is initialised to 0 in memory.
Dot to access fields, arrow to access if it is a pointer to a struct.
Caution
Do NOT compare structs directly.
The structs are laid out in memory in the same way as they are declared in the struct declaration, barring the fact that there might be struct padding in between them.